2408 description = 'Marker on the Hive Lord with its distance, like a player tag (arrow on the screen edge when off-screen). Above ground: only while it is surfaced and within 1000 m. Always when alive: from when it is found until it dies, underground too (default).'},
2409 {key = 'panel_show', since = 3, type = 'choice', label = 'Armor panel', default = 'surface',
2411 description = 'Hive Lord silhouette with the armor % of each plate, plus the status lines. Above ground: only while it is surfaced and within 1000 m (default). Always when alive: from when it is found until it dies, underground or far away too.'},
2412 {key = 'bar_show', since = 3, type = 'choice', label = 'Boss bar', default = 'surface',
2414 description = 'Souls-style main HP bar with combo damage. Above ground: only while it is surfaced and within 1000 m (default). Always when alive: from when it is found until it dies, underground or far away too.'},
2417 description = 'Monochrome (default): white numbers, a thicker frame the lower the plate is; in the Poly style each part blackens unevenly, like scorch marks, as it loses HP (Pixel style: three grey steps); the boss bar turns red under 30%. Colour: plates go green > yellow > red.'},
2418 {key = 'style', type = 'choice', label = 'Panel art style', default = 'poly',
2420 description = 'Poly (default): low-poly silhouette, every part cut into 3-5 flat-shaded facets lit from the top-left. Pixel: the earlier blocky pixel-art silhouette.'},
2429 description = 'Shown: the status lines (HUD state, Hive Lord main HP, colour legend) above the armor panel. Hidden: no status text; the armor panel moves up into its place.'},
2430 {key = 'status_size', type = 'slider', label = 'Status text size (%)', default = 100, step = 10,
2431 description = 'Size of the status lines. 100 = original size.'},
2432 {key = 'bar_size', type = 'slider', label = 'Boss bar size (%)', default = 100, step = 10,
2433 description = 'Width, height and text of the boss bar. 100 = original size.'},
2434 {key = 'armor_size', type = 'slider', label = 'Armor value size (%)', default = 100, step = 10,
2435 description = 'Size of the armor % labels beside the panel. 100 = original size.'},
2437 description = 'The game brightens this HUD about 3x (greys turn white, dark red turns bright red). 100 = corrects that (default). Raise it if colours still look washed out, lower it if they look too dark; 0 = off.'},
2438 {key = 'preview', type = 'toggle', label = 'Preview with sample data (15 s)', default = false, gap = true,
2439 description = 'Works like a button: switch ON and apply, the boss bar and armor panel show sample HP for 15 s and this row goes back to OFF by itself. A real Hive Lord replaces it. Changing a size also previews for 8 s.'},
292 local ok, done = pcall(MOM.register_option, OPTION_ID, {
293 type = 'toggle', mod = 'Hive Lord Plate Fix', label = 'Fix dead plates that stay on', default = true,
294 description = "A plate destroyed by damage your game did not resolve itself (e.g. a teammate's Eagle) loses its collision but can stay drawn, looking intact. When a plate has been at 0% for 1.5 s and is still drawn, hide it the way the game would have. Only changes what you see."})